Description: Strategy & Tactics #54 Westwall Issue Dixie The Second War between the States Dixie is a brigade/division/corps level simulation of an alternate-history conflict. Dixie posits that the Confederate States of America has successfully waged the first American Civil War (1860-1863) and survived as an independent political economic entity. The game further posits that these two independent countries wage a modern war during the late 1930's. Simply because the situation is posited, the gamer should not construe this to mean that a Confederate victory and subsequent evolution into true nationhood is considered to have been a "likely" possible outcome of the actual Civil War. In truth, such an outcome was very unlikely. Nevertheless, this should not inhibit us from simulating a Second War Between the States (or Americas) stemming from the Southern victory in the first war. Such a simulation is useful as an historical exorcize and as a means of examining a modern full-scale, conventional war taking place in the territory of the United States. The problems posed by such a broad-front war are very different from most of those encountered in the more typical European campaigns. The distances more closely resemble the East Front of World War Two, without the same scale of forces. Contents include: Rules (never bound in on this issue) (originally bound in ) 17" X 22" map 100 die cut counters Each game turn represents 15 days of real time Each hex represents 70 kilometers of actual terrain Game counters include: Infantry Corps, Infantry Division, Armored Brigade, and Fortifications. Game Design, Physical Systems & Graphics by Redmond A. Simonsen Game Development by: Jay Nelson Magazine Contents Westwall: Four Battles to Germany (Extensive Historical article by by Stephen B. Patrick. Includes details on each of the major battles represented by the Quadrigame: Market-Garden: The Surprise that Failed; Bloody Hurtgen; The Hole in the Doughnut: Bastogne; and The Ludendorff Bridge: The Surprise that Succeeded. It also includes: Orders of Battle, The Forces and Daily Personnel Losses.) After Action Report: Blue & Gray II (The After Action Report attempts to show the relationship between the historical content of a simulation game and the actual historical event. Attention is also paid to the validity of the simulation vis-à-vis the actual nature of the event or military system being simulated. Article by Joel Klein. Examines all four quadrigames: Fredericksburg, Hooker & Lee; Chattanooga; and Wilderness.) After Action Report: Sinai (article by Jim Dingeman. Details Political Developments, Ground, Air and Naval Operations during each group of turns. Includes maps and diagrams.) SPI 1975 Annual Report (With what they did in 1975, how they die, how it affected the customer and what it did to them. Includes Income and Loss Statement.) Simulation: Dixie: The Second War Between the States (by Jay Nelson and Redmond A. Simonsen) For Your Eyes Only ( A series of short articles on the current state of military affairs and technology. Includes: The Sea Phoenix; Defending the Fleet; The Cost of War: Tactical Air Power; U.S. Army R&D; Smoke; Eyes and Ears; Stopping the Soviet Regiment; U.S. and Soviet Submarines; T62 Versus M60; Soviet Missiles; Backfire) Briefings: Mini reviews of Recently Published Wargames: Jerusalem (SDC); Shenandoa (Battleline); Ancient Conquests (Excalibre); Wooden Ships and Iron Men (Avalon Hill); UFO (J. Daugherty); Formalhaut-II (AIWA); Caesar's Legions (Avalon Hill); Battle of the Five Armies (LORE); The Ythri (Metagaming) Micro reviews of Selected Non-War Games: Power Broker (Hasbro); 221B Baker Street (Bammon Games);; Jabble (New Approaches); Zone X (Invicta); The way to Play (Paddington Press) Selected Military Books for the history gamer (each title rated). This is a superior shape play copy. The spine and cover of the magazine has some very light wear and staple rust. The rules are detached. The Counters are carefully sorted and bagged. The issue is clean, unmarked and guaranteed complete. Special note on “play copies”: We take great care to sort, bag components and insure that every game is complete. We always guarantee everything we sell. Please contact us immediately if you discover a problem or omission and we will take care of you promptly. Thank you - egor. SPIS&T054 January/February 1976 40+8pp, map, counter sheet There is no charge to ship this item to a domestic US address via Media Mail. We must caution that Media Mail is very slow and can take 2-5 weeks to reach you (despite what the post office ‘claims’ is their normal delivery with this service). We always send tracking numbers if they are available when we generate your shipping label. All other shipping (including Foreign) is dependent on the weight of the package, choice of service and distance shipped from zip code 14468. There are no additional discounts for combined shipping but we will always send a refund if estimated postage is less than expected. This item would weigh just under 0.94 pounds (0.43 kg) when packaged for shipping. Be sure to add me to your Favorites list Visit our Ebay Store
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Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money back or replacement (buyer's choice)
Strategy & Tactics: Historical Magazine w/game
Product type: Magazine w/game
Game Condition: Sorted & Bagged
Game: Dixie
Brand: SPI Strategy & Tactics