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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas by D

Description: Physics for JavaScript Games, Animation, and Simulations by Dev Ramtal, Adrian Dobre It doesnt matter if youre modeling the Lorentz force in an electromagnetic field or youre modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so youll be able to follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesnt matter if youre modeling the Lorentz force in an electromagnetic field or youre modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. Author Biography Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family. Table of Contents * Introduction to Physics Programming * JavaScript and HTML5 Canvas * Some Math Background * Basic Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and Rockets * Contact and Fluid Forces * Restoring Forces: Springs and Oscillations * Centripetal Forces: Rotational Motion * Long-Range Forces * Collisions * Particle Systems * Extended Objects * Numerical Integration Schemes, Accuracy, and Scaling * Doing Physics in 3D * Simulation Projects Long Description Have you ever wanted to include believable, solid interactivity in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. Finally, the book addresses the key issue of balancing accuracy and performance in your games and simulations, and the final chapters give you the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so youll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how physics can be applied to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating menu systems; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own universe with accurate orbits and gravity. It doesnt matter if youre modeling the Lorentz force in an electromagnetic field, or youre modeling the lethal force of your blade of ChThon, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. What youll learn Learn all the basic math and physics youll need to incorporate realism into your projects. Incorporate a wide range of forces such as gravity, friction, and buoyancy. Build a number of realistic simulations. Model particle systems and use them to create visual effects. Create complex systems using rigid bodies and mass-spring systems. Deal with numerical subtleties, including accuracy and stability of integration schemes. Who this book is for Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Feature Physics for Java. Script Games, Animation, and Simulations teaches Java. Script programmers how to incorporate real physics into their HTML5 games, animations, and simulations. Details ISBN1430263377 Author Adrian Dobre Year 2014 ISBN-10 1430263377 ISBN-13 9781430263371 Format Paperback Short Title PHYSICS FOR JAVASCRIPT GAMES A Language English Media Book DEWEY 006.76 Imprint APress Edition 1st Subtitle with HTML5 Canvas Place of Publication Berlin Country of Publication Germany Pages 508 DOI 10.1007/978-1-4302-6338-8 Publication Date 2014-05-29 UK Release Date 2014-05-29 Illustrations 182 Illustrations, black and white; XXIV, 508 p. 182 illus. Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Edition Description 1st ed. Audience Postgraduate, Research & Scholarly We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! 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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas by D

Item Specifics

Restocking fee: No

Return shipping will be paid by: Buyer

Returns Accepted: Returns Accepted

Item must be returned within: 30 Days

ISBN-13: 9781430263371

Book Title: Physics for JavaScript Games, Animation, and Simulations

Number of Pages: 508 Pages

Language: English

Publication Name: Physics for Javascript Games, Animation, and Simulations: with Html5 Canvas

Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg

Publication Year: 2014

Subject: Computer Science

Item Height: 254 mm

Item Weight: 9369 g

Type: Textbook

Author: Adrian Dobre, Dev Ramtal

Item Width: 178 mm

Format: Paperback

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