Description: Lot of two books on chess: "How to Open a Chess Game" by various chess grandmasters and "Chess Fundamentals" by J.R. Capablanca. "Chess Fundamentals" is in GOOD condition: crisp, clean pages, tight binding and covers in nice shape. "How to Open a Chess Game" is in ACCEPTABLE condition: book shows reading wear and shelf wear. The pages are clean: no markings. No dog-ears. If you have any questions please ask me. Paperback books will be well-packaged and promptly shipped to their buyer! Experienced seller, buy with confidence! Check out my other listings for more quality books and music!
Price: 21.99 USD
Location: Kensington, Maryland
End Time: 2024-11-29T22:46:55.000Z
Shipping Cost: 5.38 USD
Product Images
Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Book Title: How to Open a Chess Game & Chess Fundamentals
Signed: No
Ex Libris: No
Narrative Type: Nonfiction
Inscribed: No
Intended Audience: Ages 9-12, Young Adults, Adults
Vintage: Yes
Personalize: No
Type: Activity Book
Format: Trade Paperback
Language: English
Literary Movement: Modernism
Author: J.R. Capablanca, Larry Evans, Paul Keres, Ben Larsen, Svetozar Gligoric, Vlastimil Hort, Tigran Petrosian, Lajos Portisch
Personalized: No
Features: Illustrated
Genre: Antiquarian & Collectible, Art & Culture, Biographies & True Stories, Children & Young Adults, Crime & Thriller, Economics, Family, Parenting & Relations, Film/TV Adaptation, Folklore & Mythology, Geography, Historical, History, Leisure, Hobbies & Lifestyle, Management, Mathematics & Sciences, Mind, Body & Spirit, Modern & Contemporary, Motivation, Mystery, Pageants, Parades & Festivals, Parapsychology, Personal & Professional Development, Psychology & Help, Pulp Fiction, Puzzles, Trivia & Indoor Games, Sociology, Spirituality, Sports, Toys, World literature & Classics
Topic: Board Games, Books, Card Games, Chess, Connect the Dots, Criticism, Cultural History, Cultural Studies, Culture, Dice Games, Education, Games, Game Theory, Hobbies, Indoor Games, Men's Fiction, Number Puzzles, Opinion of the People, Popular Culture, Popular Media, Popular Psychology, Practical Skills, Puzzles, Recreation, Reference, Role Playing Games, Sudoku, Teaching, True Stories, Video Games
Country/Region of Manufacture: United States